Fr. 17.09.10 : SUBOTRON electric MEETING : Going Forward in the Backward Direction

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Freitag 17.September 10, 19:00

Veranstaltungsreihe zur Theorie von Computerspielen 2010
im Museumsquartier / quartier 21 / Raum D, 1070 Wien

Die Vorträge finden im Raum D, dem Veranstaltungsraum des Quartiers für Digitale Kultur (QDK) am Ende der Electric Avenue statt.

Eintritt frei !
 

GOING FORWARD IN THE BACKWARD DIRECTION

Kyle Machulis (Berkeley, CA/USA)

With each new generation of video games, we see increases in technology, game mechanic complexity, and new styles of play. However, what happens if we take the toys of the past and turn them into game controllers? Or take the newest and most modern game controllers and start applying them to the relics of video game history. “Going Forward in the Backward Direction” is an effort to apply the fun of yesterday to the technology of today, and to take the control and environmental elements that makes video games interesting today and rewind them to see what new elements can be added to history. This talk will outline the projects already created and currently in development, including an overview of the technologies used and new game mechanics created. From self-reconfiguring miniature golf and kite pong to haptic Super Glove Ball and tetris that serves you alcohol, these projects strive to answer the question “how can we reuse fun?”.
 
 

 
 
 
Kurzbiographie

# Education
1. BS, 2002, Computer Science w/ Mathematics Minor, University of Oklahoma
# Professional Experience
1. Senior Engineer, 510 Systems, May 2008 - Present
2. Software Engineer, Linden Lab, May 2006 - April 2008
3. Engineer, KISS Institute for Practical Robotics, February 2003 - April 2006
4. Web Programmer, NetPlus Technologies, June 2002 -
5. Intern, SDET, Microsoft Provisioning Framework, Microsoft, May 2001 - August 2001
6. Intern, STE, Knowledge Worker Services, Microsoft, May 2000 - August 2000
7. Student Technical Evanglist, Microsoft, December 1998 - May 2002

# Publications
1. Conference Papers
1. Kyle Machulis, “Biometrics in the Bedroom”, Arse Elektronika 2009 Anthology, September 2010
2. Thomas Roche, Kyle Machulis, “Getting the Message Across”, Arse Elektronika 2007 Anthology, September 2008
3. Kyle Machulis, “An Open-Source Sexual HCI Research Platform”, Sexual Interactions Workshop, SIGCHI 2006
4. David P. Miller and Kyle Machulis, “Visual Aids For Lunar Rover Tele-Operation”, Proceedings of iSAIRAS 2005, Munich, Germany, September 2005
5. Richard LeGrand, Kyle Machulis, David P. Miller, Randy Sargent, Anne Wright, “The XBC: a Modern Low-Cost Mobile Robot Controller”, Proceedings of IROS 2005, Edmonton, Canada, August 2005
2. Articles
1. Kyle Machulis, Various Articles, mono phatzine: #26-34 “ye olde self-referentiality”, March 2010
2. Kyle Machulis, “Everything I know about the Novint Falcon”, GameSetWatch, March 2008
3. Kyle Machulis (as Isabelle Pavlova), “A Bundle of Polys (Excerpt)”, Sex In Video Games (Author: Brenda Brathwaite), Charles River Media, September 2006
4. Kyle Machulis, “Game Girls Advance”, Nerve.com, December 2005
# Bibliography
1. Emotion in Motion - Where is sex in gaming today?, ready-up.net, September 2009
2. Really, Really, Really Intimate Interfaces @ ETech 2008, O’ReillyNet, March 2008
3. GDC 08: Sex Comes Out of the Closet, Gametap.com, February 2008
4. Yo-Yo Core, Make Magazine Blog, January 2008
5. Virtual Sex, WebMD, January 2008
6. Sex in a Virtual World, Times of India, December 2007
7. Weird Science: Lisa the Foreplay Robot, CNet MP3 Insider, October 2007
8. Rise of the f*cking machines: Arse Elektronika bumps uglies with Web 2.0, The Register, October 2007
9. Standing Up to Takedown Notices, Washington Post, October 2007
10. The Copyright Buzz from the Electric Slide, news.com, June 2007
11. Electric Slide Creator Calls Off Online Tackdown Campaign, EFF.org, May 2007
12. Review of the Sexual Interactions Workshop at CHI 2006, About.com : Sexuality, May 2006
13. Is Filth The Future?, Xbox World UK, April 2006
14. Sex Replaces Fighting in Online Games, FOX News, April 2006
15. Roomba takes Frogger to the Asphalt Jungle, news.com, March 2006
16. Reciprocal Demand, Austin Chronical, March 2006
17. Sex Alive and Well in Video Games, CNet, March 2006
18. SXSW: My Blue World: Game Experts Give Red Light Talk, Gamasutra, March 2006
19. Fleshbot - Sex in Video Games at SXSW, Fleshbot, March 2006
20. Games That Get Your Groove On, Bonnie Ruberg, Wired.com, January 2006
21. Machinima For The Masses, Annalee Newitz, Wired.com, January 2006
22. Top 10 Sexiest Geeks of 2005, Violet Blue, Tiny Nibbles, December 2005
23. You’re the Present, You Sexy Geek, Regina Lynn, Wired.com, December 2005
24. Cyberporn Sells in a Virtual World, Bonnie Ruberg, Wired.com, December 2005
25. Getting a Rise From the “Sex in Games” Presentation at WGC, Gamergod.com, November 2005
26. Sex In Games: More than the Sound of One Hand Clapping, Mahmood Ali, Global Gaming League, November 2005
27. Build Your Dream Sex Machine, Regina Lynn, Wired.com, June 2005

 

Die Veranstaltungsreihe wird durch die Kulturabteilung der Stadt Wien und die Bundesstelle für die Positivprädikarisierung von Computer- und Konsolenspielen (BUPP) gefördert.

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